<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="vario620Trailer.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
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    <File fileId="4" filename="textures/claasSWW_vmask.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
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    <File fileId="29" filename="$data/shared/assets/assetLibraryDecals_vmask.dds"/>
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    <File fileId="26" filename="$data/shared/assets/reflectors/lizard/redTriangle_01.i3d"/>
    <File fileId="24" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.i3d"/>
    <File fileId="23" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
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    <File fileId="33" filename="$data/shared/default_specular.dds"/>
    <File fileId="30" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/flat_normal.png"/>
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    <File fileId="16" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
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    <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
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    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
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    <File fileId="34" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_specular.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
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      <Normalmap fileId="37"/>
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      <Custommap name="detailSpecular" fileId="30"/>
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      <CustomParameter name="colorScale" value="1.1 0.185 0"/>
      <CustomParameter name="clearCoatIntensity" value="0.25"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
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    <Material name="plasticBlack_mat" materialId="13" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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  </Shapes>

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